using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Bugzzz
{
    class Character
    {
        public float rotation = 0.0f;
        public Texture2D sprite = null;
        public Vector2 velocity = Vector2.Zero;
        public Vector2 position = Vector2.Zero;

        public Character()
        {
            position.X = 100;
            position.Y = 200;
            rotation = 0.0f;

        }
    }
}